0 registered members (),
1,067
guests, and 23
spiders. |
Key:
Admin,
Global Mod,
Mod
|
|
Forums21
Topics43,336
Posts1,085,982
Members10,381
|
Most Online1,160 55 minutes ago
|
|
|
Re: Tom Clancy Ghost Recon Advanced Warfare 2
[Re: Double-J]
#424521
08/09/07 06:05 PM
08/09/07 06:05 PM
|
Joined: Feb 2004
Posts: 5,455 California
XDCX
|

Joined: Feb 2004
Posts: 5,455
California
|
I'm sure XDCX has played it (or previous incarnations) before, so let me hear what y'all think... I downloaded the demo of GRAW 2 from the PlayStation Store this morning, and it's pretty freakin' awesome. I didn't play the original GRAW because apparently the PS2 version sucked, and I don't have a 360. The only other game I've played in the series was the first Ghost Recon for PS2. The graphics were atrocious, but it offered some pretty good tactical/squad based action. Judging from the demo I played through, I don't think you can go wrong with GRAW 2, JJ. I'll probably be picking it up when it comes out. If you haven't already, go ahead and download the demo from the PS Store.
"Growing up my dad was like 'You have a great last name, Galifianakis. Galifianakis...begins with a gal...and ends with a kiss...' I'm like that's great dad, can we get it changed to 'Galifianafuck' please?" -- Zach Galifianakis
|
|
|
Re: Tom Clancy Ghost Recon Advanced Warfare 2
[Re: Double-J]
#424892
08/10/07 01:14 PM
08/10/07 01:14 PM
|
Joined: Feb 2004
Posts: 5,455 California
XDCX
|

Joined: Feb 2004
Posts: 5,455
California
|
I actually liked the cover system. It seems more natural (and intuitive) to just walk up to a wall and automatically take cover, rather than pressing a button. As for the controls, you gotta remember it's still an unfinished build. After a few play-thrus, I got the hang of it. And I like the fact that you can scout ahead with the UAV. I gotta admit though, I also prefer R6: VEGAS at the moment (my brother picked it up, and it's addictive.) I'll still check it out when it's released. I'll let you know what I think. 
"Growing up my dad was like 'You have a great last name, Galifianakis. Galifianakis...begins with a gal...and ends with a kiss...' I'm like that's great dad, can we get it changed to 'Galifianafuck' please?" -- Zach Galifianakis
|
|
|
Re: Tom Clancy Ghost Recon Advanced Warfare 2
[Re: Double-J]
#428593
08/24/07 04:10 PM
08/24/07 04:10 PM
|
Joined: Feb 2004
Posts: 5,455 California
XDCX
|

Joined: Feb 2004
Posts: 5,455
California
|
I picked the game up today, and I gotta say, the demo REALLY didn't do the final game any justice.
The controls have been tweaked, so they're more responsive, the graphics have been given an extra coat of polish, and you're given a tutorial at the beginning to help ease you into the game.
GRAW 2 isn't as fast paced as most military shooters I've played, but I'm digging the more methodical approach that it brings to the table.
I'll give my final thoughts once I finish the single-player campaign and check out the online multi-player.
"Growing up my dad was like 'You have a great last name, Galifianakis. Galifianakis...begins with a gal...and ends with a kiss...' I'm like that's great dad, can we get it changed to 'Galifianafuck' please?" -- Zach Galifianakis
|
|
|
Re: Tom Clancy Ghost Recon Advanced Warfare 2
[Re: Double-J]
#429712
08/28/07 08:20 AM
08/28/07 08:20 AM
|
Joined: Feb 2004
Posts: 5,455 California
XDCX
|

Joined: Feb 2004
Posts: 5,455
California
|
Well, I completed the single-player campaign. I also played around a bit online. So...now my final thoughts.
As far as tactical military shooters go, this is the crème de la crème. There's virtually a countless number of options and tweaks you can do in the online suite, and the single player campaign is top-notch. This is classic Tom Clancy.
I'm not gonna go into details about story and all that, as it's not really necessary for my final thoughts. What I will say is that the gameplay is top-notch. There's a great weapon selection, and you're also given access to a ton of support vehicles throughout the game. You don't get them all at once, but they're smartly placed across the entirety of the campaign; ranging from chopper support and tactical air strikes to being able to scout ahead with your UAV.
The AI is superb in the game, especially that of your teammates. In most games, you can send your guys to cover, and they'll just stand out in the open and volunteer as product testers for the enemy's ammunition. In this game, at one point I purposely sent my guys out into the open where there was NO cover, and a crap load of rebels, and they smartly retreated behind the nearest cover position and layed down suppressing fire. Your teammates will also call out hostile positions when they spot an enemy. If there's a rebel hiding behind a red car at your 3 o'clock, your teammates will tell you exactly that. You can also hold down the R2 trigger and see through your teammates POV, basically allowing you to see in two places at once. In fact, with ALL of your support options (M1 Abrams, Air Strike, et.al) you can use the R2 trigger to view from their POV. It adds an extra layer of strategy.
The enemy AI ain't too shabby either, especially on the harder difficulty settings. After completing a mission, you can go back and re-play said mission to increase your ranking and unlock extras. I re-played one of the later missions on the 3rd hardest difficulty, and it was BRUTAL. After hiding behind cover and not peeking out for a while, the enemy started lobbing frag grenades at my position, forcing me to seek cover elsewhere. And on this particular difficulty setting, cover is ABSOLUTELY essential, as the enemies will be aiming for your head a lot more than on the easy setting.
The cover system is great too, I think. I know you didn't like it too much in the demo, JJ, but it really becomes natural after about 10 minutes.
There's also a very large amount of guns you'll have access to throughout the game, ranging from sniper rifles and rocket launchers to an assault rifle with a camera on it that you can fire safely from behind your cover position without exposing yourself (my personal favorite).
The biggest downside to the single-player campaign is it's length. A determined player could plow through the campaign in as little as 5 hours. It took me roughly 3 days (an average of 3 hours a day.) So even at 9 hours, it's still relatively short.
With the single-player coupled with the online-muliplayer, this game gets my highest recommendation. But if you're just looking at it for the single-player, my recommendation comes down a bit.
All-in-all, though, I really don't think you can go wrong with GRAW 2.
Overall, I give it a 10/10.
"Growing up my dad was like 'You have a great last name, Galifianakis. Galifianakis...begins with a gal...and ends with a kiss...' I'm like that's great dad, can we get it changed to 'Galifianafuck' please?" -- Zach Galifianakis
|
|
|
|