Check Out All of Our Latest Batman: Arkham Knight Trailers and News Into the Knight
With the release of Batman: Arkham Knight coming up in a little less than a month, we recently got the opportunity to play some more of the game. Here's all of our newest impressions and gameplay trailers for the upcoming Arkham series finale.
Newest Features
Batman: Arkham Knight Tells "A Much More Personal Story" -- "The word 'Arkham' has come to represent an aesthetic and a philosophy," says Arkham Knight's marketing director, Dax Ginn. "Our games are very 'real'--not hyper-real, but there's a realism about the way the characters behave. There's a grittiness about the appearance of them. The connotations of the word 'Arkham' have moved away from a literal connection to Arkham Asylum. But we think about the word 'Arkham' as meaning more than just the geography of the place. It stands for an interpretation of gritty realism within the game world." Rocksteady Says Batman: Arkham Knight Is "The Biggest Game We've Ever Made" -- "What we don't want is for, while you're playing, to know more than what Batman knows in the game," Ginn explains. "Because then you don't feel like Batman--you actually feel like you, as a player, are smarter than Batman, which makes him feel like he's a bit of a dud. Which is totally the opposite of what we try and do with our games--we try to make you feel like you are Batman."
PS4 and PC Getting Non-Combat MMO Wander Next Week Watch a new trailer for Wander, a game that lets you play as a variety of creatures, right now.
Non-combat MMO Wander--which allows you to play as a bird or a sentient tree, among other creatures--finally has a release date. The intriguing-looking game will be released on June 4 for PlayStation 4 and PC, writer and character designer Crystal Flinn announced today.
A new trailer for Wander is also now available, revealing a new playable creature called Hira. She's a humanoid with gills and fins. Using her fins, she can swim and also use them as a Just Cause-style wingsuit.
As you'll see in the trailer, Hira can also ride griffins and even jump from one griffin to another mid-flight.
A new in-game communication system for Wander was also announced today. While players explore the world, they will find stones that teach them how to draw symbols. The DualShock 4's touchpad can then be used to communicate with other players.
Hira is just one of Wander's playable characters. The full lineup is below.
Oren -- A walking, sentient tree (you begin the game as Oren) The Griffin -- A flying creature The Azertash -- A creature that can swim and breathe underwater Hira -- A humanoid with gills and fins
Sony Admits PS4 First-Party Lineup This Year Is "a Little Sparse" "Our first-party lineup is a little sparse this year so I think this places an even greater emphasis on getting good third-party support."
Speaking today during Sony's annual Investor Day conference, PlayStation president Andrew House acknowledged that the PlayStation 4's first-party lineup for this year is looking "a little sparse." For this reason, House said Sony will need to lean more on third-party games in the short-term.
"We are working very hard to continue very strong support from third-party publishers and developers," House said. "Our first-party lineup is a little sparse this year so I think this places an even greater emphasis on getting good third-party support."
House said Sony has an advantage in this department due to the fact that the PS4 is the leader in the current-generation sales race with more than 22.3 million consoles sold.
Two high-profile first-party PS4 games recently delayed to 2016 include Uncharted 4: A Thief's End and the new Ratchet & Clank. This year's remaining PS4 first-party lineup includes titles like Tearaway Unfolded and God of War III Remastered, as well as whatever Sony might announce at E3 next month.
"I think that E3 this year will be an exciting show," House said. "I think it will be a show where we see the next generation of hardware really start to deliver great content and experiences that, if not take full advantage of the platform, take a lot more advantage than we've seen before."
But House points out that Sony can still benefit from multiplatform games, provided developers make use of system-exclusive feature or provide some content exclusively on PlayStation. This was the case with Destiny, which offered a range of timed-exclusive content for PS4 that made Sony's console "the best place" to play the game, House said.
"Rather than seeking for complete exclusives, we have looked to publishers to really try to maximize the use of the feature-set on PlayStation 4 versus the competition. And I think that the use of Share and SharePlay functionality, those have been sort of defining platform features which can be seen not just in first-party content but across the whole range of titles," he said.
"I would also say that we are not without partnerships in the area of third-party titles," House added. "Which are not necessarily around full exclusivity."
Looking ahead, June's Batman: Arkham Knight will offer some content first on PS4, while Sony has also said it is treating No Man's Sky basically like a first-party game.
Also during the presentation, House mentioned Street Fighter V, which will be released exclusive on console for PS4, though it's also coming to PC. Complete exclusives of this nature are becoming increasingly rare, House said, due to rising development costs, among other things.
Fallout 4 Officially Confirmed for PC, Xbox One, PS4 [UPDATE] First trailer released for newest entry in Bethesda's post-apocalyptic RPG franchise.
Bethesda has officially revealed Fallout 4, the newest entry in its open-world RPG series, which is set to ship on PC, Xbox One, and PlayStation 4.
The game's official website went live slightly ahead of schedule, showing box art for the title and also confirming it will not be released on Xbox 360 and PlayStation 3.
A trailer for the game has also been released. It opens by showing the "Please Stand By" message on a television, before pulling out to reveal the inside of a bombed out house.
A dog is seen entering as a voice on the radio says "with the world poised on the bring of war, Vault-Tech is reporting." The message cuts off, but returns later to say "folks, er, it seems we've got some breaking news ... standby," setting up another post-apocalyptic adventure.
The dog walks through the house and out into the world as the trailer cuts between pre and post-apocalypse depictions of the world.
As previously indicated, Fallout 4 will take place in Boston. During the video we are briefly shown an area called "Scollay Square," which is located in real-world Boston. The USS Constitution, which is docked in the city, Bunker Hill Monument, and the Massachusetts State House are also seen in the video.
A narrator, which has been confirmed as Fallout 3 narrator Ron Perlman, then says "war never changes," an iconic line used throughout the series.
Also worth noting is that the character featured in the trailer is voiced. It is unclear whether this is the player character, but if it is, having a voiced playable protagonist would be a first for the series.
The entrance to Vault 111 is also briefly shown. It is likely this is where players will journey into the wasteland from. Red Sox fans may also notice a post-apocalyptic version of Fenway Park.
Bethesda Game Studios' Todd Howard, who has previously worked on The Elder Scrolls Morrowind, Oblivion, Skyrim, and Fallout 3, is directing the project.
"We know what this game means to everyone," said Howard. "The time and technology have allowed us to be more ambitious than ever. We've never been more excited about a game, and we can't wait to share it."
Bethesda is expected to show more of Fallout 4 at its E3 press briefing in Los Angeles on June 14. This is the first time the company is hosting its own press conference, creating the expectation that it has several big titles to showcase.
For those interested, the song used in the trailer is It's All Over But The Crying by The Ink Spots. Bethesda previously used the group's I Don't Want To Set The World on Fire in its Fallout 3 reveal trailer.
Hailed as one of the best instalments in the franchise’s history, this extremely intricate, deep, and meticulous strategy game is set against a backdrop of a fragmented nation and asks the player to take up the mantle of a Daimyo, a feudal lord of the Sengoku era.
Always thought KESSEN game series was the best strategy game on PS
Return to Tamriel in The Elder Scrolls Online: Tamriel Unlimited,
the game that brings the legendary experience online. ESO is set roughly 1,000 years before the events in The Elder Scrolls V: Skyrim and the coming of the Dragonborn, and just before the rise of Tiber Septim, the first Emperor of Tamriel. Three Alliances have emerged across the continent, each struggling for supremacy over the land. As these great powers battle one another for control of the Imperial City – and with it all of Tamriel -- darker forces are moving to destroy the world. Explore the vast world with friends or embark upon an epic adventure alone -- the choices you will make will shape your destiny. Whether you play with your friends or adventure alone, the game’s combat system allows you to focus on action and tactics, not the UI. Use any weapon or armor at any time and customize your abilities to play the way you want as you uncover the mysteries of Tamriel and seek heroic quests on your own terms. Explore the far reaches of Skyrim, the mysterious lands of Morrowind, the sprawling metropolis of Daggerfall and beyond. The choices you make, from the alliance you join to the battles you fight, will shape your destiny and the world of Tamriel.
This page contains the E3 2015 conference schedule and show times. Microsoft, Sony, Ubisoft and EA hold large press conferences before the E3 conference begins, which are live-streamed on IGN and later posted as VOD. Nintendo broadcasts a similar pre-recorded event.
As always, IGN will be bringing you coverage of all the conferences live on IGN.com/E3. You can also watch the E3 2015 live streams on IGN's home page and various IGN apps, including on PlayStation 4 and Xbox One, as well as IGN's video channels on YouTube and Twitch. In addition to the conferences, IGN will stream its own coverage of the conference throughout the week, featuring game demos and interviews from the show floor. Here are the many ways you can watch the E3 2015 Live Stream and links to the apps and channels:
Desktop Computer Phone or Tablet IGN's iOS App IGN's Android App IGN's PlayStation 4 App IGN's Xbox One App IGN's Xbox 360 App Roku Kindle Fire TV IGN's YouTube Channel IGN's Twitch Channel
Conference Schedule Conference IGN Pre-Show Conference Time Bethesda [1] 6:30pm PT June 14 - 7pm PT / 10pm ET / June 15 - 3am BST / 12pm AET Microsoft [2] 9am PT June 15 - 9:30am PT / 12:30pm ET / 5:30pm BST / June 16 - 2:30am AET EA [3] 12:30pm PT June 15 - 1pm PT / 4pm ET / 9pm BST / June 16 - 6am AET Ubisoft 2:30pm PT June 15 - 3pm PT / 6pm ET / 11pm BST / June 16 - 8am AET Sony [4] 5:30pm PT June 15 - 6pm PT / 9pm ET / June 16 - 2am BST / 11am AET Nintendo 8:30am PT June 16 - 9am PT/ 12pm ET / 5pm BST / June 17 - 2am AET Square Enix [5] Post Show only June 16 - 10am PT/ 1pm ET / 6pm BST / June 17 - 3am AET
PC Gaming Show [6] N/A June 16 - 5pm PT / 8pm ET / June 17 - 1am BST / 10am AET E3 2015 Press Conferences UK Times E3 2015 Press Conferences AU & NZ Times Looking for a way to watch the conferences? Here's a guide on how to watch the E3 2015 live streams.
Bethesda - Sunday, June 14
Bethesda's announced its first ever E3 conference on February 10, 2015. Expect a closer look at the newly announced Fallout 4, Doom, and more game announcements.
Microsoft - Monday, June 15
Along with their conference, Microsoft announced Xbox FanFest: E3 2015.
Nintendo - Tuesday, June 16
In addition to the Nintendo Digital Event on Tuesday, Nintendo will also have a Pre-E3 Super Smash Bros. video presentation on June 14. The video will air at 7:40am PT / 10:40am ET / 2:40pm UK / June 15, 12:40am AET.
Nintendo is also reviving its World Championships. Nintendo will also have its Nintendo Treehouse live stream and another Nintendo Access event at Best Buy where a trial version of Mario Maker will be available. As far as games go, Nintendo has confirmed that the new Legend of Zelda game will not be at the conference, but they will have a playable version of the upcoming Star Fox for Wii U.
Square Enix - Tuesday, June 16
On April 23, 2015, Square Enix announced their first ever E3 press conference. Square Enix didn't give many details on what we should expect from their conference on Tuesday, June 16, but they said they will discuss an "exciting slate of games coming out in 2015 and beyond."
The Square Enix conference originally overlapped with the Nintendo 9am PT conference, so Square Enix rescheduled its conference for 10am PT.
PC Gaming Show - Tuesday, June 16
AMD and PC Gamer are putting on the first-ever PC conference at E3, PC Gaming Show. Sean 'Day[9]' Plott will host the show and will be joined by other speakers throughout the show, such as Blizzard Entertainment and Humble Bundle, to make announcements.
There are rumors that “Mafia 3” will be coming soon for the PlayStation 4, Xbox One and PC. Rick Pasqualone, voice actor of “Mafia 3” have been answering fan questions on Twitter recently, shedding more details about the upcoming game.
Master Herald reported that since March 2012, game developer 2K Games has been rumored to have started full production for “Mafia 3”. Due to a number of reasons, the game allegedly encountered some issues during production, resulting to a delay in the original launch. In January 2014, 2K Games reportedly closed the whole main office in Czech Republic where “Mafia 3” was being developed and had their developers return to California and Brno. 2K has also been dealing with a number of crime-based titles, giving the impression that they were indeed working on “Mafia 3”.
The good news for fans is that “Mafia 3” is most likely moving closer to its launch date. The title is deemed as one of the most anticipated games of the year. The storyline will reportedly focus on gangsters in the city as they aim to survive and dominate in their underground schemes. All Games Beta reported that Take-Two conducted a casting call for three characters born in Louisiana. The actors were supposed to take on the roles of Tony, Franklin and Mickey. WCCFTech reported that the actors will be used for motion capture, image likeness and facial scan. Tony is Italian but born in Louisiana and in his 30s. He controls a sports betting operations. Tony is described as meticulous and organized. He is said to be quiet but extremely capable of inflicting harm. Franklin is also born in Louisiana and in his 20s. He is described as confident and can get things done. He is described as very loyal to the people closest to him. Mickey is also Italian and born in Louisiana. He is in his 20s and likes to talk a lot although he tends to get scared in difficult situations. Joe is said to take on the lead role together with Vito. Most likely, the game will be set in an open-world New Orleans. Play-Asia a huge online retailer has spurred more talks about the upcoming game after listing “Mafia 3” for the PlayStation 4 and Xbox One. The image featured on the website was said to be the official game cover, but there was no confirmation provided by 2K Games. More news and details about “Mafia 3” is expected in the coming weeks.
PS4 SYSTEM SOFTWARE UPDATE NOW AVAILABLE Improving on improved features.
Version 2.55 of the PlayStation 4 system software is now available. The 233 MB update fixes some stability issues that cropped up when using some of the PS4 features. ADVERTISEMENT
The update, which can be done either as an iterative install or as a fresh installation, follows the 2.50 update which saw quite a few changes to the PS4 ecosystem.
Among the changes in the 2.50 PS4 software update is the ability for the PS4 to keep applications suspended in rest mode, meaning games could be accessed instantly on power-up provided they were the last game played before the system powered-down. Other updates that came along at the end of March with the 2.50 update included adding the option to back-up to a USB storage device, the ability to upload clips to Dailymotion, new accessibility options, and the renaming of "PSN" to "PlayStation Network." The 2.50 update released on March 26, and the 2.55 stability fix is available beginning today. Of course, Sony recommends you keep your system software updated with the latest version for security and stability reasons, but that's just good practice for pretty much all software. This stability update comes hot off a strong showing from Sony at E3 2015. The show was a wish-fulfillment for many, with games like The Last Guardian, a proper Final Fantasy VII remake, and a Shenmue sequel all part of Sony's showing.
DonMega, I have a question for you. What is this video game all about? While reading up on my tech news I see this video game Hatoful Boyfriend. It says that a human seeks out potential dates who are BIRDS. What? Can you explain this game and why it would be on the market...
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Fallout 4 is set to be released October 10th 2015. It seems Bethesda has been working on a few games and it looks like the delay of FO4 was due to making sure the game was where they wanted. It is the first game in the series where the character actually has a voice. The character has other abilities like making and assembling weapons, working on armor and power armor, and reinforcing settlements. The character is show before the bombs fall, as having a spouse and child, Mr. Gusty the robotic helper, and dogmeat is back. The character goes into the vault before the bombs drop, has a hybrid sleep for 200 years(unexplained) and wakes up as the sole survivor of vault 111.
The other game that they had been working on is Doom, the granddaddy of all shooter games. They made it to where ammo, armor, health can only be obtained by killing enemies.
"I have this Nightmare. I'm on 5th avenue watching the St. Patrick's Day parade and I have a coronary and nine thousand cops march happily over my body." Chief Sidney Green
Fallout 4 is set to be released October 10th 2015. It seems Bethesda has been working on a few games and it looks like the delay of FO4 was due to making sure the game was where they wanted. It is the first game in the series where the character actually has a voice. The character has other abilities like making and assembling weapons, working on armor and power armor, and reinforcing settlements. The character is show before the bombs fall, as having a spouse and child, Mr. Gusty the robotic helper, and dogmeat is back. The character goes into the vault before the bombs drop, has a hybrid sleep for 200 years(unexplained) and wakes up as the sole survivor of vault 111.
The other game that they had been working on is Doom, the granddaddy of all shooter games. They made it to where ammo, armor, health can only be obtained by killing enemies.
that looks so good and now we get to build our own bases, weapons mods, upgrades,
you should check out fallout shelter game app for iphones they released
Metal Gear Solid V: The Phantom Pain RELEASE DATE: SEPTEMBER 1, 2015 REVIEWED FOR: XBOX ONE, PS4 AUGUST 23, 2015 TACTICAL ESPIONAGE EXCELLENCE BY VINCE INGENITO I had planned it all very carefully. There were way too many guards still looking for me, and with sunrise coming shortly, I had almost no chance of making it out to the nearest safe landing zone with an injured prisoner on my shoulders. But I wouldn’t have to. During the night, I planted some C4 on this outpost’s radio communication equipment, the anti-aircraft battery, and most importantly, their AA radar. So I took a deep breath, detonated all three at once, called in a chopper, and watched it all unfold. After a short while, my ride swooped in, blasting an APC to bits with a ferocious rocket barrage, and cutting infantry down with heavy machine gun fire as I scrambled from my hiding place to the main courtyard, prisoner in tow. I hopped in with my precious cargo, and then jumped on the side-mounted minigun to keep the newly arrived reinforcements at bay as my chopper smoked and sputtered its way out of the hotzone.
That’s Metal Gear Solid V: The Phantom Pain almost all the time, and what’s truly incredible is that none of this escape was scripted or directed. My mission was simply to get that prisoner out alive. The rest of it, from the time of day I chose to approach to crippling the base’s ability to deal with an aerial assault was a testament to how perfectly all the pieces of Phantom Pain’s gameplay fit together. It is, unquestionably, my favorite Metal Gear to play, though I do wish its story delivered as many memorable moments as its sandbox empowered me to create for myself. Right from the moment you’re told to get on your horse and explore the Afghan countryside, Phantom Pain feels intimidating, almost overwhelming in terms of the freedom its open world affords and the number of concepts it expects you to grasp. It’s almost too much, especially given the relative linearity of previous Metal Gears. But what initially appeared to be an overly dense tangle of features to fiddle with instead unraveled into a well integrated set of meaningful gameplay systems that provided me with a wealth of interesting decisions to make. Let’s take another look at my daring prisoner rescue for instance. Phantom Pain’s day/night cycle and dynamic weather played a big role in my decision to pull the trigger on that C4. While I knew I wouldn’t have the cover of night, I was also fairly certain I wouldn’t have fog, a sandstorm, or even a little rain to make my footsteps harder to hear, because my intelligence team back at my base forecasted the weather in advance. I also knew that I needed a closer extraction point, so I sought out that anti-air radar to open one up. Then there was the comms equipment, which I messed up on. Since I didn’t destroy all of the transmitters, reinforcements from nearby outposts came to complicate things at the end. The number of different factors to consider makes every bad situation you find yourself in a fun puzzle to solve.
The Greatest Soldier of the 21st Century More importantly though, you’re free to solve those puzzles your own way because of how flexible Phantom Pain’s core gameplay is. The transition between careful stealth and going loud is a lot more organic than in any previous MGS, and getting aggressive never feels “wrong” the way it often does in stealth games. If someone spots you, you get a few seconds of slow motion (called Reflex Time) to take them down silently and prevent a full combat alert. Not only does this create a lot of tense, sweet-looking movie moments, but it gives you the freedom to take calculated risks with room for exciting mistakes.
Even when things do get out of hand, missions progress accordingly. Your carefully planned sneaking mission might turn into you chasing down a fleeing target on horseback, or a white-knuckle showdown with an enemy gunship instead, but going “off-script” isn’t a one-way ticket to failure and frustration. The fact that it’s relatively painless to experiment and get a little (or even extremely) aggressive makes playing with the many fun toys Phantom Pain provides a literal blast. I can call in a gunship for close air support, designate targets for a massive sleeping gas bomb, or have a customizable combat walker dropped in for me to wreak havoc with. Gunplay feels responsive, direct, and so very right, and unlike Ground Zeroes, I can use all this stuff guilt-free since it doesn’t completely tank my mission ratings.
That isn’t to say that playing like a trigger-happy maniac doesn’t have ramifications, because it most certainly does, thanks to Phantom Pain’s fantastic base-management layer, Mother Base, which is far deeper and and more detailed than it has any reasonable excuse to be. It’s essentially the full realization of all the good ideas Peace Walker seeded. From Mother Base, you manage the construction, staffing, and R&D needs of your growing mercenary group, the Diamond Dogs. Every soldier I kill and every supply truck I mercilessly blow up in the field is missed potential. In other games, enemy outposts are simply filled with threats to be eliminated, but in Phantom Pain they are opportunities to gain resources and
And as it turns out, it takes a whole lot of money, manpower, and materials to run a successful private military corporation. There's an outrageous number of guns, gadgets, and abilities to unlock for yourself, and for the vehicles and sidekicks you’ll employ throughout the story campaign - and many require you to meet several criteria to snag them. You’ll need to keenly assign new recruits to an arm of your infrastructure suited to their talents, send well-rounded combat groups out on side contracts to keep money coming in, and direct research efforts much like you would in an X-COM campaign. The breadth of options to choose from and decisions to make isn’t the most impressive thing though - it’s the fact that all of it has a relevant, meaningful impact when you head out onto the field. Granted, re-assigning newly conscripted soldiers across different branches of my base sounds about as sexy as balancing my checkbook, but when, for instance, my R&D team threw me a newly modified version of my favorite assault rifle, or when re-routing personnel into support and logistics led to me gaining access to off-map artillery bombardment, I was glad I took the time to sweat the details. The door swings both ways too: just as those back-end decisions become tangible boons in the field, the choices I make during a mission have ramifications for the resource crunch at home as well.
Resource management is, in fact, the blood coursing through the veins of this open world, giving its many interconnected infiltration spaces their reason to be. While Phantom Pain’s thoughtfully structured sandboxes provided the freedom to sneak by smaller outposts on my way to my primary objective, I rarely did. After all, those unsuspecting guards could have vital intel, and they sure aren’t going to interrogate themselves. They might know the location of a supply truck I could steal to drive into the next base unmolested, or they could spill the location of a talented gunsmith for me to rescue. Sure, it’ll take me out of my way, but I’d finally be able to research that sweet new anti-material sniper rifle I’ve been lusting after. This masterfully woven relationship between The Phantom Pain’s many systems, both management and action-based, elevates its gameplay to a wholly different plane than its many open-world action contemporaries.
It's Oh So Quiet... However, where Phantom Pain’s gameplay systems are far richer and meatier than any the series has ever seen, its story feels insubstantial and underdeveloped by comparison. It opens confidently, with Director Hideo Kojima ready to fully embrace the techno-fantasy, live-action military anime identity that Metal Gear has been courting for the better part of two decades. This spectacular opening establishes a mood and a bundle of plot-related questions that are more or less abandoned until the time comes, some 30-60 hours later (depending on which answers you’re seeking and how you play). Though some connect to the greater Metal Gear lore nicely, those answers are generally rushed and unsatisfying, lacking any real build-up or thematic relevance.
This is doubly disappointing in a series known for (sometimes clumsily and exhaustively) exploring its subject matter. The opposite is true here though. The Phantom Pain brings up topics like the personal cost of revenge, child soldiers, and torture to name a few, but it has positively nothing to say about any of them other than that they exist. Thankfully though, it never wasted my time pretending to say more, as cut scenes were sparse and brief, so as to let me get back to playing. As nice as that might be though, I’d rather have the “problem” that Guns of the Patriots had, where there were “too many” awesome moments and plot twists. For their part, Phantom Pain’s story elements are at least well produced, with beautiful cinematography, and workmanlike performances from everyone, including Keifer Sutherland, who sadly has practically nothing to do as Big Boss. His inexplicable silence through even the most crucial story beats towards the end go beyond mere stoicism, and were positively jarring. Almost gone are the off-topic codec convos, climactic boss battles, and memorable character moments of Metal Gears past. Everyone seems to exist solely to walk on screen, deliver information, and then stand there dramatically. quiet screen The only real exception to this is the sniper Quiet, whose warm, childlike sincerity and battlefield ferocity cause her to steal every scene she’s in. Her preposterous lack of clothing undercuts those qualities a fair bit though: one particular moment later in the game comes off a bit creepy instead of endearing solely because of her outfit. You seriously could have put her in generic army fatigues and she would still have been the most interesting character here - the fact that she’s also required to be a lust-object is disappointing. It’s surprising, though, how little Phantom Pain’s story woes actually impacted my experience with it. It takes an almost completely hands-off approach to both story and gameplay, which means that the lion’s share of the takeaway moments will almost certainly be the ones of your own orchestration. But given how readily Phantom Pain facilitates the creation of those moments, it’s difficult for me to feel bad about that. In a decade, I doubt there will be a single mission I’ll be able to point to and say “remember when you had to do that,” but I could fill a book with stories about how I dealt with a mission going south, or a brilliant plan I came up with that worked just like I thought it should. This is certainly the least “authored” Metal Gear, but it’s also the most player-driven, and I’d gladly take the helicopter escape story I shared earlier over any scripted event or set-piece.
That memory creation doesn’t end with the story missions though. Phantom Pain still has more layers of depth to unfurl with its online Forward Operating Base, which allows you to construct additional fortresses aside from your main Mother Base. You’ll allocate resources, manpower, and fixed defenses that you’ve secured out in the field to defending these bases from online invaders. You’ll also invade the bases of other players in an attempt to secure resources, high-ranking recruits, and most importantly enemy nukes. FOB is, ultimately, about nuclear proliferation, where you can choose to build up a massive WMD stock, or steal and disarm those of others. I only got a couple of hours to mess around with it, but since these extra bases require resources just like your main one, they provides ample incentive to continue to explore and plunder Phantom Pain’s sizeable sandboxes well after the credits have rolled. THE VERDICT The Phantom Pain is the kind of game I thought would never exist - one where every minute gameplay detail has true purpose. Its lack of story focus is sure to be divisive for the Metal Gear faithful, but the resulting emphasis on my story, my tales of Espionage Action, easily make it my favorite in the series. There have certainly been sandbox action games that have given me a bigger world to roam, or more little icons to chase on my minimap, but none have pushed me to plan, adapt, and improvise the way this one does. Metal Gear Solid 5: The Phantom Pain doesn’t just respect my intelligence as a player, it expects it of me, putting it in a league that few others occupy.
Mad Max RELEASE DATE: SEPTEMBER 1, 2015 REVIEWED FOR: PS4 AUGUST 31, 2015 GIVE ME FUEL, GIVE ME FIRE BY BRANDIN TYRREL At its core, Mad Max is a game about the death of hope. It’s about learning to find something to cling to in a pointless existence of murder and regret, and then watching it turn to ash in your hands. But that kernel of anguish is buried deep down in an adventure that demands to be explored through sheepish smiles and wide-eyed amazement as each combustive, sickening, and awesome moment of Max’s warpath consumes every foot of wasteland. ADVERTISEMENT
But for Max, the reluctant hero, the wasteland is something to escape. He’s lost his car and nearly his life at the hands of Scabrous Scrotus, the resident Warlord of the refinery-city Gas Town. Fortunately, the deformed, sun-soaked blackfinger, Chumbucket, sees Max as the ordained prophet of his car-based religion, sent from the Angel of Combustion to help build and drive the Magnum Opus - the greatest vehicle the wasteland will ever know.
Wasteland Wares For all this engaging premise, most of the traditional storytelling disappears until the near-end, when it ultimately, surprisingly succeeds. By the closing credits, I had a genuine reaction to Avalanche’s tale of Max, but I wish more of it had been peppered throughout my 30-40 hours of play time. Yet in the space between the premise and climax, Max is about your progression and domination of a world full of striking, ugly beauty, and incredible atmosphere. Nearly everything and everyone you’ll meet fits the purpose and lore of the wasteland; it’s alive with personality and indifference. And it may be the true star of Mad Max, despite the unsteady frame rate, texture popping, and physics quirkiness. If not the wasteland, then the excellent layers of systems that drive Mad Max’s gameplay are the real draw. Its progression mechanisms urge you to complete an exhaustive list of challenges to increase your Legend, which you cash in with Griffa – a sort of wasteland therapist – to increase base attributes. But you’ll also collect Scrap – the wasteland’s currency – to upgrade individual pieces of armor, weapons, tools, combat moves, and even Max’s look. And that’s all just Max. The same attention is offered to the Magnum Opus - where you’ll literally build the car from scrap and purchase things like nitro boosters, a harpoon, explosive javelins, spikes, armor, tires, and even side-mounted flame cannons. You are always earning something that directly changes your experience, and it’s incredibly rewarding. And fortunately, for us, the players who visit this violent husk of a world, leaving our treadmarks on its scorched earth and igniting all we touch, there are many, many things to do. In the lengthy process of wrestling control of the wasteland from its brutal, established warlords, you’ll destroy their refineries, kill their Top Dogs, burn their fuel depots, and topple their gruesome intimidation totems. All of these activities are great, and engaging in their own right, but they begin to suffer from diminishing returns as their rinse/repeat nature sinks in down the stretch.
The Road Warrior But Mad Max’s combat is the great promise at each of these destinations. Both behind the wheel and on foot, there’s an exciting flourish to the familiar feel that comes with murdering the roaming war parties of the Roadkill, Buzzard, and Scrotus’ War Boy factions. Melee combat is an instantly recognizable, absolutely brutal dance of attacks and timed-counters, though some added depth can be found in the addition of weapons, executions, chain attacks, and Fury Mode – Max’s bloodlust that turns him into a one-man wrecking crew. Vehicle combat is a high-speed gnashing of metal and the best part of Mad Max’s overflowing action. Ramming and sideswiping, using your harpoon to pull armor, wheels, and even drivers from enemy vehicles, or detonating exposed fuel drums with your gun blast - there’s simply no shortage of creative ways to annihilate on the road. And that’s necessary, as random patrols strike quickly, and the hulking convoys of wasteland machines that snake through dirt roads are challenging, but well worth the effort to take down.
Even after the credits rolled, there was so much left for me to see and discover. Collecting dozens of other wasteland vehicles, building supercar variants of the Magnum Opus, competing in unique death run races, competing online against other players’ vehicles, and even collecting historical artifacts from the world before, it all reinforces the fact Mad Max is a sandbox crafted with the tone of the material in mind. And its gorgeous, striking, and often bitter visual moods can be captured in a cinematic mode, that let’s you pull the camera through time and space to snap the perfect picture or video of the destruction on screen. Despite so much time spent in the dirty, blood-stained boots of Mad Max, I know I’m nowhere near done in The Great White.
THE VERDICT Mad Max is a juxtaposition of exciting, thrilling fun set in a world of disgusting, primal depravity – like a singing telegram informing you of a death in the family, or an ice-cream cake with your terminal test results written in frosting. It’s a conflicting place of despair, a personal playground of explosive action and compulsive, unending progression that I can’t wait to get back to, and one hell of a ride.
My kid can't wait for Fallout 4. Whoever decided to release it on Nov 10th is a genius. You know why? Almost every kid in the U.S. has Nov 11, Veteran's Day off from school. Older players may have work off that day too. They aren't waiting for Christmas, they're playing that game as soon as it comes out. Very smart.
My kid can't wait for Fallout 4. Whoever decided to release it on Nov 10th is a genius. You know why? Almost every kid in the U.S. has Nov 11, Veteran's Day off from school. Older players may have work off that day too. They aren't waiting for Christmas, they're playing that game as soon as it comes out. Very smart.
Everything bout that game looks good, glad they got around to adding base building and weapon building , you should check out fallout shelter app for iPhone and android for the kids
Fallout 4 preload coming to Xbox One, PlayStation 4 and PC
On Twitter, Bethesda confirmed the preorders will preload on all platforms, meaning you'll be able to download the game to your PC, PS4, or Xbox One prior to release day. Once release day finally arrives, the game will be playable.
Neither the Xbox One nor the PS4 digital storefronts have the size requirements posted yet for the game, but the Fallout 4 size requirement on PC lists a necessary 30 GB of free space. It stands to reason the console versions of the game will come in at roughly the same size, give or take a few gigs.
There have been quite a few preorder bonuses for Fallout 4. The Pip-boy edition quickly sold out, but just this month Best Buy revealed a special pair of Fallout socks available for anyone who preorders through the retailer. If you preorder the game on Steam, Fallout 4
Fallout 4 is set to release on November 10, giving you plenty of time to download and install a digital version. On which platform will you be exploring the wasteland? Let us know in the comments.
Also was announced fallout 4 will not have the weapon and base modding system on XBOX 1 & PS4, which is really a letdown, so noway I'm buying this for PS4 , gonna get it on PC INSTEAD
Thnx for posting DonMega. Last night my son was counting down the hours, then minutes, then seconds to finally play Fallout 4. He was squealing like a little school girl he was so excited.
So i havent had a console in like 3 years but my last one was PS3 . I have always played playstation and love it. But everyone keeps telling me xbox is SOOO much better. And I have just never been impressed by xbox and honestly never really played it myself. On Black Friday I plan buying one or sometime in December at latest. And i Have wanted a PS4 .. Is it worth it? And why do so many people think xbox is so much better? And feedback would be awesome! Thanks
Here handsomestevie link to techradars ps4 vs Xbox 1,
All the reviewers picked ps4 which I own aswell,
The expert views - reviewers picks below
Keza MacDonald - Editor, Kotaku UK
For me it comes down to the variety of games, and PS4 has that sewn up right now. You can play all the biggest games on both consoles, but if your tastes are eclectic, Sony's indie and in-house lineup is irresistible.
Matt Hill - Editor, Gizmodo UK
PS4 for me. The majority of multi-platform games run better on it, the PS Plus subscription service serves up a stream of good, cheap games – even better if you also have Vita and PS3 – and it looks nicer in the living room. Is that a valid reason? Damn straight it is.
Sophia Tong - Global Editor in Chief, GamesRadar
I have both because I like having options and access to everything (I even own a Wii U). For me it's about the games, but if I had to choose I do like the Xbox One's interface more because I can bark commands at it.
Hugh Langley - UK News Editor, TechRadar
It has to be the PS4 right now. Between PlayStation Plus, PS Now, Vita cross-play, and the promise of Morpheus, the whole PlayStation ecosystem feels like it's growing into something truly terrific. That said, don't get comfortable, Sony - the Xbox One is definitely beginning to close the gap.